
Goddard Withings: The Not-Yet-Famous Explorer
A choose-your-own-adventure space comedy in the spirit of Hitchhiker's Guide and Space Quest. Bribery. Marshmallow people. Fifteen wildly different ways this ends.
Choose-your-own-adventure stories where every choice counts and the galaxy has other plans. Painted scenes, original music, voiced narration — and endings you'll stand by right up until you can't.
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A choose-your-own-adventure space comedy in the spirit of Hitchhiker's Guide and Space Quest. Bribery. Marshmallow people. Fifteen wildly different ways this ends.
Goddard Withings is a slovenly, ill-mannered, and improbably good-looking man with a permanent scruff of stubble and a beloved space fedora. He wants to be a famous adventurer like his idol, Wyoming Jones. The galaxy has other plans.
You'll bribe Karl the Guild clerk with expired gift cards. You'll choose between a rust-bucket smuggler ship and an ultra-luxury carrier nobody's told you isn't yours. You'll get drunk in alien bars, threaten a passive-aggressive tree, lick a sacred crystal, and eventually — if you're very lucky and even more stupid — discover the lost planet of Undiscoveria and a few truths about the galaxy's adventuring elite that nobody ever bothered to print.
Fifteen endings. None of them obvious, none of them tidy, none of them quite what you'd call winning. Goddard will say the wrong thing to the wrong person at the wrong time, and you'll be in charge of when.
Across nine chapters. Every choice changes how the rest plays out — companions, ships, allies, and reveals.
Each spawns from a different final decision. The kind of decision that says more about you than about Goddard. None of them is the "right" one.
Cinematic painted illustrations for nearly every scene, in a sharp modern indie-game style.
Multiple chapter themes plus mood pieces for the laziest, drunkest, and most regrettable scenes.
Each character has their own voice. Toggle narration on and the prose reads itself — Goddard's drawl, Karl's grumble, BoB's chipper static. Click again to silence it.
Brindles' rusty brown. BoB's robot cyan. Skink's dusty red. Karl's green visor. You'll know who's speaking at a glance.
Hitchhiker's Guide energy. Space Quest absurdity. Long parenthetical asides written specifically to annoy you in the best way.
Karl
The Guild clerk. Wears a green visor and the world's slowest patience.
Mr. Brindles
Bipedal tortoise mechanic. Welds at high temperatures, low IQ.
BoB HelperBot
Relentlessly cheerful. Moral compass has been "deleted."
The Countess
An imperious noblewoman who keeps turning up where she shouldn't. Probably nothing.
Hilde Mossback
Octogenarian head of the Other Guild. Smokes a pipe called The Notary. Files you under what you do wrong.
Wyoming Jones
The galaxy's most famous adventurer. Everything Goddard wants to be.
Madame Phlegmwart
Underground appraiser. Many eyes, more opinions. Knows what the vial is. Wishes she didn't.
Captain Pugsworth Glim
Retired pirate, salt-and-pepper beard, accordion. Plays the first two measures over and over. Never the third.
Terra Goldtrix
Investigative reporter sniffing out a story Goddard keeps tripping into.
Edgar Pomp
Guild middle-management. Knows everything. Locked into a three-hundred-year Senior Services contract he can't read.






Runs on a story engine hand-built for Defy Destiny — every choice, every conditional line, every text-wobble is checked on every build so the links never rot. Illustrations painted and curated scene-by-scene. Soundtrack composed for the project. Hosted free, no ads, no tracking. Source code is on GitHub.